The reason for that is the fact that you put your points into both your intellect and your spirit every level. Now, I tend to build my hybrids differently from most. This is what the normal hybrid build looks like: 1 Spirit, 1 Intellect every level. If you do it this way, your abilities will be balanced until level 60, and then your healing skills will overpower your damage abilities after level Now, the reason for leveling up your intellect first is that before level 40, you do a LOT of soloing.
Personally, I hate it when it takes forever for me to kill a mob. Before level 40, though, your healing skills will be fine if you upgrade your Heal skill to level two at the very least. You have to remember that you are still dropping points into your spirit. Just not as many as a pure spirit build. So, in other words, you will heal fine, but you will not be healing more than 2k hp.
That works out, though, because the heretic does not have very much health, and, like I said before, you do not group much before The reason for the shift to upgrading your spirit as your main attribute after level 40 is because, like I said, you start to group after level 40 for events. When that happens, your entire focus as a heretic shifts form healing yourself, to healing an entire group. When that happens, your measly 2k hp heal will be effective, but not potent.
Thus, it is essential to make your healing skills as potent as possible. You will still be doing some soloing, though, after then. That is why you still upgrade your intellect. It will further increase your magic damage, thus making it a little easier to solo. The events get a lot harder around then, and it is essential to max out your healing. I hope I clarified things for some people. This is just the way I figured it would be best to explain. I have tried all the types of heretic to at least level 80, and I figured I would lend some of my knowledge and experience to others.
The overworld bosses are all located in the Golden Isle overworld. With a few exceptions, they're all found on specific points on the map and can be fought at any time. You'll want to make sure that you have upgraded your weapons and armour with all your Adamantium Shards, especially on the higher difficulties. There are three classes of bosses spread throughout the Golden Isle. Legendary Monsters award new Phosphor Skins with unique perks, while Lieutenants will give you new Wing skins.
Mythic bosses are found on the four corners of mainland on islands, with the exception of The Forgelands one who is on top of the Throne Room building in Ajax's Fort. Another important detail to note is that the Lieutenant and Legendary bosses that give rewards will always have one of those two words in their title.
If they don't, they won't drop a reward, with the exception of the four Mythic bosses. Osomene is the boss you need to kill in the Ozo-Meanie Side-Quest in the Grove of Kleos, unlocked by talking to Athena after completing her main quest line.
This boss is faced as the finale to the Nest Egg Quest, the final quest you need to complete for Ares' main questline. You also need to start this Quest to be able to get into Ajax's Fort in the first place!
Lieutenant Brontes is one of the two bosses you must defeat in the Forged Friendship Side-Quest, unlocked after completing Hephaistoss's main quest line.
This boss is encountered during the Shaken to the Core Main Quest. This boss is part of Phosphur's questline, and cannot be begun until you have completed Bolt From The Blue. Lieutenant Steropes is one of the two bosses you must defeat in the Forged Friendship Side-Quest, unlocked after completing Hephaistoss's main quest line. Immortals Fenyx Rising Wiki Guide.
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