How does nosepass evolve in diamond




















Type Rock. Abilities Sturdy or Magnet Pull. Sand Force Hidden Ability. Cacophony Hidden Ability. Gender ratio Unknown. Catch rate Breeding Egg Group Mineral. Hatch time - steps. Height 3'03". Weight Mega Stone [[ ]]. Base experience yield Gen. Leveling rate Medium Fast. EV yield Total: 1. Base friendship Nosepass has a nose that functions as an electromagnet and determines location by moving its nose about. Its nose can point to the north like a compass needle. Travelers can use Nosepass to check directions.

Generation III. Ruby Nosepass's magnetic nose is always pointed to the north. Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.

Generation IV. Diamond Its nose is a magnet. When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

If two of these meet, they cannot get too close because their noses repel each other. Generation V. Black When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body. Its magnetic nose always faces north and draws iron objects to its body to protect itself better. Generation VI. X Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

Nosepass's magnetic nose is always pointed to the north. Generation VII. Sun The magnet in Nosepass's nose provides an unerring compass, making it an excellent partner for Trainers going on a journey. It uses powerful magnetism to drag its prey toward it.

It's also been known to pull in metal, which it collects and uses to protect itself. It moves less than an inch a year, but when it's in a jam, it will spin and drill down into the ground in a split second. It hunts without twitching a muscle by pulling in its prey with powerful magnetism.

But sometimes it pulls natural enemies in close. Generation VIII. Location In-Depth Details. A physical attack in which the user charges and slams into the foe with its whole body.

The user stiffens all the muscles in its body to raise its Defense stat. The user blocks the foe's way with arms spread wide to prevent escape. A weak electric charge is launched at the foe. Large boulders are hurled at the foe to inflict damage. A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. The user goes to sleep for two turns.

The user stabs the foe with a sharpened stone. The user fires an electric blast like a cannon to inflict damage and cause paralysis.

The user takes sure aim at the foe. The user makes the ground under the foe erupt with power. The user attacks with a ray of light that sparkles as if it were made of gemstones. A move that leaves the target badly poisoned.

The user intensifies the sun for five turns, powering up Fire-type moves. The foe is taunted into a rage that allows it to use only attack moves for two to four turns. It enables the user to evade all attacks. A full-power attack that grows more powerful the less the user likes its Trainer.

A strong electric blast is loosed at the foe. A wicked thunderbolt is dropped on the foe to inflict damage. A full-power attack that grows more powerful the more the user likes its Trainer. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. The user strikes the foe with a quick jolt of electricity. Boulders are hurled at the foe. The user torments and enrages the foe, making it incapable of using the same move twice in a row.

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. The user attacks with a secret power. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. The user endures any attack with at least 1 HP. The user polishes its body to reduce drag. The user lays a trap of levitating stones around the foe.

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. While it is asleep, the user randomly uses one of the moves it knows.

The user draws power to attack by using its held Berry. The user enrages the foe into confusion. The user makes a copy of itself using some of its HP. The foe is slugged with a punch thrown at maximum power. The user hits with a punch that may lower the target's Defense. The foe is punched with a fiery fist. The foe is punched with an icy fist. The foe is punched with an electrified fist. The user levitates using electrically generated magnetism for five turns.

An attack that can be used only if the user is asleep. The user attacks with a prehistoric power. The user hardens its body's surface like iron, sharply raising its Defense stat. Evolution Chart subject. Location Pokemon Spawns Route Locations List subject. Damage Types 4. What pokemon is Nosepass Weak Against? Tier Pokemon S. What pokemon is Nosepass Strong Against? Moves Affected by this Highlighted in Red Text. Nosepass Lv Up Moves.

Nosepass TM Moves. Nosepass Egg Moves. Nosepass Level Up Moves. Lvl Move Desc 1 Tackle. Rock Throw. Thunder Wave. Rock Slide. Power Gem. Rock Blast. Earth Power. Stone Edge. Zap Cannon. Dazzling Gleam. Double Team. Shock Wave. Rock Tomb. Volt Switch. Rock Polish. Stealth Rock. Sleep Talk. Rock Smash. List of Egg Moves Nosepass can learn. Egg Move Desc Rollout. Wide Guard. Popular Guides.



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