That said, the few slots that warlocks do have, all get cast at the highest level. Warlocks can do a lot of strange things. First off, they get a range of social, destructive and area-of-effect spells as part of their pact magic. Among these, are a range of curses like hex, that can really screw with your opponents. Also unique to the class, warlocks are granted invocations at level 2. These are special magic buffs that give you special abilities like permanent armour.
There are many to select from, and plenty will freak your fellow party members out just as much as your enemies. Your patron will also grant you a special gift at Level 3.
These include a familiar your very own cursed slave pet , a spell book, or a magical weapon. Eldritch Blast, the generic warlock cantrip, is also one of the most damage-heavy early cantrips in the game, and gets improved as you level up - as many cantrips do. If you want to terrify, confuse and ultimately mulch your opponents - then warlock is the class for you. Any race that gets charisma bonuses, such as half-elves, tieflings half-demon folks and aasimar angel folks.
If you want to get super exotic, terrifying snake-people the Yuan-Ti are also super charismatic. Or, a changeling a shape-shifter also suits the deceptive, shifty nature of a warlock well. The rest, frankly, depends on your preferences.
Intelligence is good if you like investigating and learning about the world around you, but dexterity is a better shout if you want to be more swift and less squishy. Wisdom too, can come in handy for perception checks and wisdom saves - which protect you against a huge range of mind-bending spells. Next, get yourself a background that boosts your charisma skills, like Charlatan, or Noble. Cantrip-wise, definitely take Eldritch Blast to get your blast-o-matic on.
People who like dark secrets and fraternising with mysterious entities. People who enjoy drama, but are less driven by the need to destroy with far-out spells like a sorcerer , or to alter the fabric of reality itself like a wizard. We hope you enjoyed the old Warlock Other fun spell casters include the wizard and the sorceror, or you can combine magic and brawn as a druid, cleric or paladin.
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Share Share Tweet Email. Glenn Carreau Articles Published. Read Next in tabletop. For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell Witch Bolt , you must spend one of those slots, and you cast it as a 3rd-level spell. At 1st level, you know two 1st-level spells of your choice from the warlock spell list. The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level or higher.
A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level. Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.
Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.
In your study of occult lore, you have unearthed Eldritch Invocations , fragments of forbidden knowledge that imbue you with an abiding magical ability. At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.
Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level. At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service.
You gain one of the following features of your choice. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.
As normal, you can't increase an ability score above 20 using this feature. Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of focus in your occult studies:. If this change makes you ineligible for any of your Eldritch Invocations, you must also replace them now, choosing invocations for which you qualify.
At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level.
You regain all uses of your Mystic Arcanum when you finish a long rest. At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. Share on.
You gain a bunch of ways to keep yourself and take less damage from effects. Each invocation is an opportunity to make your warlock more unique, to power up a specific strategy, or to open up an entirely new ability. With this invocation you get to add your Charisma mod to the damage of each of that most awesome cantrip eldritch blast.
This invocation lets you cast the spell mage armor for free, and without spending a slot so you can basically always have it cast. This invocation lets you cast the spell levitate for free, without spending a spell slot. This is a pact of the tome specific invocation that lets you stay awake and active during your rests.
This invocation lets you cast the spell speak with animals for free, without spending a spell slot. Gives you proficiency in Deception and Persuasion. And if you plan on taking this invocation early that can free up your other proficiency selections for other stuff.
This invocation lets you cast the spell compulsion for free, without spending a spell slot. This pact of the talisman invocation is strange but incredibly useful. You get to do this a number of times equal to your proficiency, which is plenty of opportunity to get up to shenanigans.
Have your buddy check out the next room and instantly bamf back to you if there's trouble in there, or travel halfway across the world and be back in a flash. This pact of the tome invocation essentially turns you into a ritual caster. You get to learn 2 1st level ritual spells, and you get all the bells and whistles a normal ritual caster gets like the ability to learn more of them if you find them.
Ritual casting is decent for warlocks, and will let you fill more of a utility caster role without sacrificing precious warlock spells known on utility spells. Chains of Carceri lets you cast the spell hold monster for free so long as it targets a celestial, fiend, or elemental. It also essentially limits you to 1 casting per creature. Cloak of flies lets you create an aura of poison damage that grants advantage to your Charisma Intimidate checks, but disadvantage on every other type of Charisma check.
The intimidate boost has a lot of potential value to spooky themed party face warlocks, and the damage aura is good at early levels. This means you can do nasty stuff like cast the darkness spell and fight against essentially blind opponents while seeing clearly yourself.
This minimum 7th level invocation lets you cast the spell confusion once per long rest without using a spell slot. This invocation gives you advantage on concentration checks for maintaining your spells. If your go-to spells require concentration, this will help prevent the pain of losing one of your precious spell slots to concentration.
A decent option for melee warlocks who are relying on buff spells when diving into combat. This invocation lets you cast the spell detect magic freely without using spell slots.
Personally, I feel like there are better spells for melee warlocks than just using them as smite spells, but it definitely feels good to just deal a TON of damage on a swing. One of the eldritch blast invocations, this one drastically increases the range of your eldritch blasts up to feet. In most dungeon situations this will never matter, but in open air situations it can let you snipe away at a target for several rounds before they have a chance to even get close.
Situational, but potentially good. Very situational but depending on how much your DM likes putting occult lore in their dungeons it could pay off. This minimum 5th level pact of the tome invocation lets you cast the sending spell to your buddies without using a spell slot. This invocation lets you cast the false life spell for free without spending a spell slot, but it only ever casts it as a 1st level spell.
If it let you scale the spell up it would be an amazing option but as it is this invocation is really only useful at very early levels. Consider taking it early for a temporary hit point bubble at every fight, then trade it out for something else at higher levels. This is a weird one, basically you can touch an ally and see through them for a while like you would see through a familiar. This minimum 7th level invocation basically gives you x-ray vision for a minute a day, letting you see through objects as if they were ghostly after images.
This is another very situational one, but there are definitely good ways to abuse it. This minimum 5th level invocation gives you a swimming speed equal to your walking speed and lets you cast water breathing once per long rest without spending a spell slot. Consider it if you took any other patron and are running into a lot of aquatic encounters in your campaign, but otherwise give it a pass.
This pact of the chain invocation maximizes so like you automatically roll the maximum any healing you get, so long as your familiar is nearby.
A number of creatures can write their name in your book, and the first time each day one of them would drop to 0, they pop right back up to 1 hit point instead. As a layer of defense for the party this can really be worth the investment and can be the difference between a victory and a TPK. Another of the eldritch blast invocations, this one pulls creatures 10 feet closer to you when you blast them. This pact of the blade invocation is usually the first one you pick with that pact and for good reason.
This pact of the chain invocation boosts your familiar with a laundry list of improvements and new abilities that all add up to make them viable in combat. Another eldritch blast synergy invocation, this one lets you slow a creature when you hit with your blasts.
I actually really love this one for eldritch blast builds, especially when combined with the fathomless patron that can slow your enemies even further down. This minimum 5th level invocation adds psychic damage whenever you cast the hex spell or do any other spell or affect that places a curse.
It deals psychic damage equal to your Charisma modifier to the target of your curse and anybody else you choose within a 5 ft radius. For debuff centered warlocks only. This invocation lets you cast the spell disguise self for free without expending spell slots. If you are attempting to be a sneaky or tricky warlock this is usually a no-brainer pick up. Being essentially a doppelganger at will, can let you get up to all sorts of shenanigans. This minimum 15th level invocation is like the mask of many faces all grown up, it allows you to cast the spell alter self for free without expending spell slots.
If mask is like being a doppelganger, this is like being a proper shapeshifter as you actually make the changes rather than just creating illusions. This minimum 9th level invocation lets you cast the spell conjure elemental once per long rest without spending a spell slot.
Conjure elemental is a solid spell and having an elemental minion will represent a serious combatant all the way through tier 3. I highly rate this one for any style of warlock. This minimum 5th level invocation lets you cast the spell slow once per long rest without expending spell slots.
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