Open World General. Send feedback. Rate this build. Greatsword Healing Utility Elite. Build rating - 4 stars. Only registered users can vote. The only time I'd say that isn't true, is if your team is being snowballed so hard that you've got 3 guys chasing you on various classes any time you leave the gate.
Mender nature magic is bad at ranked while being good at ats cuz u wont kill nothing that is bit tanky and i dont rly enjoy it , at least valk ranger can kill stuff.
I mean i know there is s trait at narute magic wich gives heal when u gain regeneration while using wh 5 on healing trap dunno if ur talking about synergy with that trait also u will get big value with axe off hand cuz u will get per regen tick without cd when using axe 5 on the healing trap. Anyway i still dont like warhorn over dagger , i think dodge has way more value at least for me. Plus blast finisher gives extra condition clear you will lack.
A big problem with what your talking about is for one that you are taking this stuff to counter classes scrapper mostly which are huge in projectile denial and stick in your face with area denial, hence why healing trap is good.
Well thats true , things has changed , the most important is the perma resistance rev nerf but cthief got nerfed to not to the ground At the end thats a player choice to pick cthief or daredevil both has lot of differences while matching the same role.
The rupting potential of daredevil has ,at lest for me , way more utility. Also i dont think core has more mivility , dash is overpowered movility alone and u can use it 4 times in a row with signet. You need to be a member in order to leave a comment.
Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Buy Now. All rights reserved. All trademarks are the property of their respective owners. Prev 1 2 Next Page 1 of 2. Recommended Posts. Posted August 13, Link to post Share on other sites. Just play any conditard build or holo and you'll do fine.
Bonus points for trapper rune abuse. Poor elementalists Posted August 14, It is also a very frequent low CD death burst. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst. Pd core thief dies easily when focused. That is cause thief got indirectly buffed by the no damage on cc, so timing a cc skill between dodges does nothing now, they will just stun break with no damage taken, while before the damage from the cc skill would make them think twice before considering to play more aggressively.
Power Reaper. Grenade Holosaiyan. Core Guard "Lots of variations work". Weaver "Lots of good variations here". You've got 3 main objectives: Burst Targets by using your high-damage skills and immediately swapping into Air. Deliver a circular attack to foes around you, and gain fury. Deal more damage to foes with low health. Jump to the targeted location and slam your hammer down, damaging and stunning foes. Combustive Shot. Ignite target area, burning nearby foes.
Kill Shot. Fire a powerful shot. Damage increases with adrenaline level. Whirling Strike. The difference between the damage and utility that the Guardian and the Elementalist can deal is marginal at best but since Guardians are better tanks, they tend to have a more consistent output. Even so, the Elementalist packs a punch and their Tempest or Weaver elite specializations are both in demand in raids. As for open-world events and quests, you can't go wrong with either specialization as the Elementalist will deal good damage regardless.
It was so reliable as a class because it could take so much damage on top of giving it out. Although, as mentioned previously, "damage" has many aspects and leagues in Guild Wars 2. In the open world and endgame content, the Guardian's famous Dragonhunter elite specialization is what makes it a force on the battlefield. It has numerous traps and burst damage potential that can quick work of any enemy in the open world and make raids a breeze. Being the most complicated Light Armor class in the game, the Mesmer class punishes the ignorant newcomer but rewards knowledgeable players.
In the right hands, they can provide tons of damage buffs to players in the form of Fury, Might, and Alacrity. All those are made possible with the Chronomancer subclass which gives the Mesmer control over time to a certain extent. Meanwhile, their utility in the open world specifically in jumping puzzles is unmatched.
Speaking of complex classes, the Revenant is also something newbies ought to avoid. They require plenty of hero spirit switching in order to maximize their output so they can be viable in endgame content. With that in mind, the Revenant's Renegade elite is quite peerless when it comes to dealing condition damage, which is a reliable way to whittle down huge health bars. Paired with Shiro or Kalla or Mallyx spirits, the Revenant can even compete with Guardian for damage to bosses with big hitboxes.
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